

Too many collections overlook the ability to easily quit out of a game, so it’s a very welcome feature. Any game that doesn’t have a save feature can remember your progress upon quitting, and one can easily return to the main menu from any game by hitting the Home button and taking the reset option (which won’t reset the entire collection). This does lead to some interesting gameplay mechanics that players wont find in most golf games, but even so, the game doesnt even fully embrace its potential weirdness to make it more memorable. Its just a golf game on the SNES with a Kirby skin. Never played this or the original Kirbys Dream Course but it looks like a great hack even without all the Game Grumps references. From the timeline to the simple game selections, Dream Collection goes all out in making sure every inch of the screen is energetic. Overall, Kirbys Dream Course is a game that is not terribly memorable or innovative. Everything is animated, brimming with life, and packed with music. Presentation is everything, and it just wouldn’t be right if a Kirby collection was full of drab, sparse menus. Im a little rusty, but I love this game I was also a big fan of 'Zany Golf' on Commodore Amiga, so when I first saw this one, it felt right at home. The soundtrack takes 42 tunes from across Kirby’s game library, and includes a further three bonus tunes, exclusively arranged by HAL Laboratory’s sound staff. The book is particularly adorable and stuffed with all sorts of interesting information and concept art. The Limited Edition also contains a soundtrack and a collectible book - neither of which are mind-blowing enough to be worth it to the casual admirer but should certainly be enjoyed by fans.
